#include "Common.h"
#include "Unit.h"

Unit::Unit()
	: mScene(NULL)
	, mPosition(Vector3::Zero)
	, mRotation(Rotator::Identity)
	, mMoveSpeed(0)
	, mBoundRadius(100.0f)
	, mBoundHeight(100.0f)
{
}

Unit::~Unit()
{
}

void Unit::Update(float elapsedTime)
{
}

void Unit::AddToMap(Scene* scene)
{
	mScene = scene;
}

void Unit::RemoveFromMap()
{
	mScene = NULL;
}
